Conclusion
Despite video games being a relatively new medium, especially when compared to film and literature, it’s interactive nature allows it to take various elements from both mediums and combine them in unique and novel ways. Various aspects of video games can be attributed to certain genre’s better than others, especially as a creative art next to film.
Puzzle games for example are only possible on an interactive medium, and while its genre is puzzle, it has more scope and ability to merge with other genre, which allows greater flexibility in creating game genre’s, films on the other hand have various elements such as narrative and stylistic choices they have to incorporate in it for it to be labeled as a specific genre, film noir and westerns coming to mind.
The narrative structure of video games are now taking advantage of it’s ability to have it’s story manipulated in real time, with games such as BioWare’s Mass Effect having communication branches that can massively alter the direction of the game, compare this to the old interactive movies where you were severely restricted with your option’s and it’s clear to see that the video game industry has increased at an alarming pace in a relatively short space of time.
These innovation’s of the story telling side of things have led many to have video games defined as art a concept strongly argued against by people such as Roger Ebert, who replied to a question regarding games as art.;
‘Yours is the most civil of countless messages I have received after writing that I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.
I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.”
One barrier that anything interactive faces is it’s user experience, with a bad one being able to quickly tarnish the image of a perfectly good product, this along with the large influx of casual gamers has resulted in a huge boom for the industry.
Regardless of games status as an art, video-games have a bright future ahead of them regarding the avenues they can go do technically, interface wise and narratively and by combining these advances with various genre’s, have a lot of range in where it can go, more-so than film and books.
References;
Ludography;
Mass Effect (2007) BioWare. Alberta, Canada.Xbox 360 DVD-DL
Websites:
http://rogerebert.suntimes.com/apps/pbcs.dll/section?category=ANSWERMAN&date=20051127